![panzer general manual panzer general manual](https://www.picclickimg.com/00/s/MTYwMFgxNjAw/z/0~AAAOSwCUNgJeVM/$/Panzer-General-Sony-PlayStation-One-PS1-Complete-Manual-_1.jpg)
This is especially important for the Soviets early in the campaigns, who start off with few tracked vehicles except for tanks. That way you will have room for your other units on the road. In other words, move tanks and other tracked vehicles such that they end their movements off of the road. Whenever possible, leave tanks out in the open make sure that infantry are not.Īlways leave room for non-tracked vehicles on the road. This isn't always possible, so choose the path that appears to give you the most open country even if it may be a little longer. Stick to the roads, but avoid plotting a path that takes you through ravines or any place where you will be hemmed in by terrain on either side. There's usually an AT on the other side, especially if hex on the other side is a town.
![panzer general manual panzer general manual](https://m.media-amazon.com/images/I/4176VTF49FL.jpg)
That way I get to use IS-3s for two or three scenarios.Īlways stop on the middle of a bridge first before crossing it. NOTE: I got very frustrated that the Soviet campaign was only six scenarios long, which is why I made the "Russian Revenge" scenario. The best targets are those in trucks or in rivers! Use bad weather to surround enemy units that are stronger than yours, and then bring up your own AA as rapidly as possible so that you can hit his fighter(s) with everything you have when the weather gets better again.įighter air units build experience generally much faster when they're attacking ground units. He might have a reconnaisance unit or other unit that spots your setup, and he can then turn the tables. However, and this is a big caveat, just because you think that your units are hidden doesn't mean that they necessarily are so. Note that this is, of course, also helpful even when you have the upper hand. You can use a similar methodology with artillery. And then if his fighter is weak enough, then you can attack him again with your fighter. And then when it's your turn, you can attack further with your AA. When the enemy attacks with his air unit, your fighter will bounce his fighter. Place AA so that it can cover the bomber and one hex around it, but still remain out of sight of any enemy units. Cover that bomber with a fighter that is out of sight of any enemy units. Leave one of your bomber air units within sight of an enemy unit. One trick that I like to use, especially when playing the AI when it has superior air forces in quantity or units, is the following. I know that I'm forgetting some classes, but that's all that I can think of off hand. I usually end up with about the following force composition at the end of the game: Use one set to support your advancing line while using the other to move forward behind the advancing line. I buy about twice as many units as I would buy for the other countries if I were playing them.
#Panzer general manual upgrade
Stick with the ones you have and upgrade them.Īlways advance within range of artillery support. If you read between the lines, you'll see that I don't advocate buying infantry, tank destroyers or tanks.
![panzer general manual panzer general manual](https://images-na.ssl-images-amazon.com/images/I/61VJS5CYN4L._SX218_BO1,204,203,200_QL40_ML2_.jpg)
I consider all of the above force multipliers. I don't remember if it's the stock equipment file or not, but the Waffenkammer one has Yak-9Us (I think) with a HA=9! Pray for a really great prototype, such as an early IS-2 or La-9.Īs soon as you can get Yak-9s, upgrade them.
![panzer general manual panzer general manual](https://www.lux-military-antiques.com/sites/luxmilitary/gallery_images/5ee24f56886dc.jpg)